What�s It All About?
Picking up directly after the conclusion of the previous game, God Of War III once again places you in the shoes of the anti-hero Kratos. He seeks compensation for the corruption of the Gods of Olympus and the wrong-doings they�ve caused him, and so he rides the Titan Gaia � mother Earth � to the top of Mount. Olympus, desperately seeking vengeance from his father Zeus and the other Olympians.
What ensues is a spectacular adventure planted firmly in the traditions that have made the God Of War franchise such a huge success world-wide. The combat�s familiar yet refined, the puzzles are deep yet rewarding, and the entire spectacle goes above and beyond anything seen on Playstation 3 to date. It�s a showpiece.
God Of War III will take you roughly 10 hours to complete, but there are plenty of challenges and unlocks left to keep you entertained beyond its surface length.
- The opening. God Of War III sets out its stall within the opening sixty-minutes. In that time, you�ll be privy to Sony Santa Monica�s unrivalled technical genius. As Kratos rides the back of Gaia, you�ll experience a multitude of jaw-dropping set-pieces � the camera zooming in and out to frame the scale of the moment while you remain fully in control of the gameplay. The thing is, while we�re picking out those first sixty-minutes, God Of War III never lets go once it�s hooked you. The game essentially makes all other set-pieces seem tame, as its scale is unmatched by any other video game.
- It�s not CGI. Going hand-in-hand with the ridiculous set-pieces are God Of War III�s visuals. The game sets an entire new benchmark for graphical fidelity, stealing the crown from Uncharted 2 and prancing comfortably with its victory. From the unparalleled scale, to the simple fidelity of its objects � God Of War III pushes the Playstation 3 in directions it�s yet to go. We can�t wait to see what�s next for Sony�s power-house.
- Refined combat. It�s easy to describe God Of War III as �just another God Of War� game. Yes, essentially you�ll still be using Kratos� chained blades with the Square and Triangle buttons, hammering out combos for the reward of red orbs � but alas, you now have other worthy weapons in your arsenal. For the first time in the God Of War franchise, switching makes sense. Giant melee fists provide a slow powerful approach, whilst chained claws allow you to summon spirits to aid you in battle. At times the combat can rely on the careful switch between Kratos� arsenal (still accessible through the d-pad, or mid-combo with the L1 and X button). It�s not just new attacking implements that adapt the combat in God Of War III though � Helios� head allows you to both stun and search for secrets in the game�s environments, while the boots of Hermes allow you to run up walls.
- Puzzles. Once more, the puzzle design in God Of War III is brilliantly creative. Labyrinths and garden mazes provide the territory for a slew of testing challenges, where you�ll need to consider perspective and resources to succeed. There are perhaps less �smaller� puzzles throughout God Of War III than in previous games, leading to �bigger� more creative puzzles when they arrive. The game�s pacing is still as great as ever, constantly changing gears to keep the experience refreshing. God Of War III�s so well designed that you could simply sit through it and complete it in one long session � mainly because the game�s elements are so carefully laid out that it never feels particularly tiresome or repetitive. In fact, in that regard the game�s perhaps the best in the franchise.
- Stylish. Without giving much away � this iteration of God Of War III is stylish. If you thought the franchise was simply blood, guts, gore and scale then� You�d be right. However, the conclusion to God Of War III is one of the most stylishly presented climaxes we�ve yet to see on Playstation 3.
- Animation. Perhaps not quite at the level of Uncharted 2�s uncanny character animation, God Of War III is a particularly different beast, animating wildly large and well designed enemy character models in a way that brings them to life and makes them satisfying to kill. Some of the animation on the Titans is startlingly impressive.
- Technical things. Aside from the striking art-direction and ambitious level design, God Of War III does a lot of things that are technically impressive too. The frame-rate�s particularly solid, the aliasing results in very few �jaggies�, and the use of processing effects such as motion blur and dynamic lighting brings the environments to life with stunning clarity.
- Technical things. So, we have one tiny issue with God Of War III and it relates to the chests. For some reason, during our playthrough, we couldn�t always open a chest first-time. The R1 control prompt would pop-up, we�d press and hold the button, and Kratos would reach forward then stop. So we�d press it again, hold and, nearly-nuh he�s not opened it again. Some chests would open first-time, but some took patience and endeavour to get open. We�re not quite sure how this glitch slipped through QA but, really, it�s hardly game-breaking. In fact, by the time you read this it�s probably been patched.
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